While designing Minimum Viable Product, ever thought of gamifying release planning?
I created and implemented this,
the energy in the workshop and the outcome of the product was amazing…
Cross 5 levels to get to the release backlog/MVP features
Level 1 Success – Personas Defined
Level 2 Success – Feature wish list defined
Level 3 Success – MoSCoW and KANO (Wow factor) added
Level 4 Success – $ value attached to each feature
Level 5 Success – Spend your $100
MVP features are handy, now prioritize, deep dive and get going with your release.
Here is a detailed version:
Gamify Release Planning